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Generics

We use generics for functions and structs when we want them to support multiple types instead of defining multiple functions or structs.

Functions

rust
fn largest<T: std::cmp::PartialOrd>(list: &[T]) -> &T { // As long as T has the trait PartialOrd
    let mut largest = &list[0];

    for item in list {
        if item > largest {
            largest = item;
        }
    }

    largest
}

fn main() {
    let number_list = vec![34, 50, 25, 100, 65];

    let result = largest(&number_list);
    println!("The largest number is {}", result);

    let char_list = vec!['y', 'm', 'a', 'q'];

    let result = largest(&char_list);
    println!("The largest char is {}", result);
}

Structs

rust
struct Point<T> {
    x: T,
    y: T,
}

fn main() {
    let integer = Point { x: 5, y: 10 };
    let float = Point { x: 1.0, y: 4.0 };
}

struct Point<T, U> {
    x: T,
    y: U,
}

fn main() {
    let both_integer = Point { x: 5, y: 10 };
    let both_float = Point { x: 1.0, y: 4.0 };
    let integer_and_float = Point { x: 5, y: 4.0 };
}

Enums

rust
enum Option<T> {
    Some(T),
    None,
}
enum Result<T, E> {
    Ok(T),
    Err(E),
}

Methods

You can define methods that only apply when the generic is of a certain type.

rust
struct Point<T> {
    x: T,
    y: T,
}

impl<T> Point<T> {
    fn x(&self) -> &T {
        &self.x
    }
}

impl Point<f32> { // Only availble to Point<f32>s
    fn distance_from_origin(&self) -> f32 {
        (self.x.powi(2) + self.y.powi(2)).sqrt()
    }
}

fn main() {
    let p = Point { x: 5, y: 10 };

    println!("p.x = {}", p.x());
}

impl<X1, Y1> Point<X1, Y1> {
    fn mixup<X2, Y2>(self, other: Point<X2, Y2>) -> Point<X1, Y2> {
        Point {
            x: self.x,
            y: other.y,
        }
    }
}